BUILD · EXPERIMENT · DISCOVER

Small town.
Big energy ideas.

Build your own renewable energy city. Can you keep the island’s lights on after sunset?

☀

Make it.
Store it.
Make it work.

FIRST LIGHTS · PREDICT

What happens to solar power after sunset?

Six solar arrays are ready at 08:00, after sunrise. The town needs electricity after dark too. Predict what will happen, then test it.

Select a plot, then choose what to build.

Progress stays on this device when local saving is available.

BLACKOUT ISLAND

Your clean-energy community

Day 1 · 08:00
Island schoolDemand 08:00–16:00
Water pumpRuns 12:00–14:00
Plots share one energy bus.
Run your city to follow generation, demand, and battery energy.
Making0.00 kWSolar + wind
Needed / served0.00 / 0.00 kWCommunity electricity
Stored0.0 kWhNo battery installed
Unused / unmet0.00 / 0.00 kWSurplus / shortage
Design mode

FOLLOW THE ENERGY

A day tells the whole story.

kW is power right now.
kWh is energy over time.

Run an experiment to see generation, demand, and battery energy.

Timeline data table
Hourly snapshots plus the most recently simulated interval; calculations use every five-minute interval.
Interval endMade kWNeeded kWServed kWBattery kWhUnmet kW

Your next discovery

Keep your experiment

Designs and badges stay on this device. No account or tracking.

Model assumptions

First Lights starts with empty batteries; other missions start 50% full. This is a toy off-grid community, not a municipal grid or equipment sizing tool. Solar uses a fixed 06:00–18:00 sine curve. Wind uses cut-in/rated/cut-out limits. A shared DC bus supplies a 95%-efficient, 4 kW AC converter. Battery charge/discharge are each 95% efficient.

Houses and school are divisible aggregate demands. The midday pump needs its full 0.4 kW for a five-minute interval. There are no wiring, motor-surge, temperature, aging, or location-dependent shading models. Plot positions do not change output.

The tutorial begins at 08:00; other missions begin at 06:00. Mission success: ≥99% total energy, ≥99.9% critical energy, zero significant critical-shortage intervals, within budget. Sandbox has no win condition.